Archive: 2018

C# Job Systems

Use Structs instead of Classes to avoid jumping around in memory Split data based on functionality and not objects Data Oriented design instead of Object Oriented Design No virtual functions Refere

Speedrunning

Referenceshttps://www.youtube.com/watch?v=pm8KdLPOm2c https://gamesdonequick.com/

CSS

Cascading Style Sheets (CSS)

Procedural Generation

Endless RunnersRoguelikeSpelunkyBinding of IsaacDarkest Dungeon Combine handmade with procedural Unpredictable gameplay Core game loop Player should focus on progressive systems. Infinite replayabi

DevOps

DevOps is the process of developing and deploying applications faster in an automated manor using various concepts, tools, technologies and platforms.

Toggl API

https://github.com/toggl/toggl_api_docshttps://github.com/toggl/toggl_api_docs/blob/master/toggl_api.mdhttps://github.com/toggl/toggl_api_docs/blob/master/reports.md

Screaming Architecture

Screaming Architecturehttps://8thlight.com/blog/uncle-bob/2011/09/30/Screaming-Architecture.html

Voxel

http://forum.unity3d.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/ https://www.youtube.com/watch?v=c9roVJKl4GU https://www.youtube.com/playlist?list=PLlTlfj-RDVxkaDKSmbeICrrA1