Animation Principles

1 min. read

Animation Principles (12 basic principles of animation)

12 basic principles of animation

Squash and Stretch

Emphasises:
Speed
Momentum
Weight
Mass
The more squash and stretch, the softer
The less squash and stretch, the stiffer

Anticipation

Step back before punch
Windup, before taking off
Anticipation helps communicate actions to the audience by preparing them for the next action

Staging

Staging is the presentation of any idea so that it is completely and unmistakably clear
“Look at this”

Straight Ahead and Pose to Pose

Follow through and overlapping action (and Drag)

Like clothes following a character

Slow In & Slow Out

Arcs

Secondary Action

Is not Overlapping Action

Timing

Exaggeration

Solid drawing

Volume
Weight
Balance

Appeal

References

Websites

https://en.wikipedia.org/wiki/12_basic_principles_of_animation

Articles

https://www.gamecareerguide.com/features/2064/12_principles_for_game_.php?elq_mid=108425&elq_cid=27839433

Videos

12 Principles of Animation (Official Full Series)
https://www.youtube.com/watch?v=uDqjIdI4bF4

Courses