Company Departments

3 min. read

Option 1
Product Management
Engineering
Marketing + Presales
Sales

Implementation and Support (Customer Success)
Option 2
Production
Research and Development (often abbreviated to R&D)
Purchasing
Marketing (including the selling function)
Human Resource Management
Accounting and Finance.
Option 3
Accounts and Finance
HR
Sales and marketing (Business development)
Infrastructures
Research and development
Learning and development
IT services
Product development
Admin department
Security and transport.
Option 4
Research and development
Quality Assurance
Sales and Marketing
Technical Publications and Training
Technical (or Customer) Support
HR
Accounting and Finance
Administration
Option 5 - AAA Studios
Production: Game Design + Producers
Marketing
Technical / Engineering
Art
Game Design (work in tandum with all departments)
C-Level: Business
Quality Assurance
External: Publisher
Option 6 - For AA Studios (Indie):
C-Level: Business
Hybrid: Game Design / Production / QA
Technical / Engineering
Art
Option 7
Studio Level Departments

IT & Technical Support
Q/A Testing.
Finance & Payroll
Top management / owners
Audio.
HR.
Outsource Management
Tool development
Studio-level Producers

Project Team Level Departments

Engineering
Art
Design
Team-level Producers

Option 8
Head of Studio
Producer/Manager/Director
Game Design
Artist
Programming
Testing (QA)
Audio

Really good slide:
https://www.slideshare.net/joanby/game-industry-first-approach-to-the-departments-of-a-video-games-studio

References
http://www.open.edu/openlearn/money-management/organisations-and-management-accounting/content-section-4.1

https://www.quora.com/What-are-the-different-departments-in-a-software-company

https://en.wikipedia.org/wiki/Software_house

https://en.wikipedia.org/wiki/Category:Video_game_development_companies

https://www.quora.com/How-many-departments-are-in-AAA-game-dev-studio

https://www.newcastle.edu.au/degrees-to-careers/job?id=146#jopt=tabsummary

https://www.quora.com/How-many-departments-are-in-AAA-game-dev-studio

https://en.wikipedia.org/wiki/Video_game_development

http://www.blitzgamesstudios.com/blitz_academy/game_dev/company_structure

http://creativeskillset.org/creative_industries/games/job_roles

https://www.all-computer-schools.com/computer-careers/video-game-design/game-design/

https://www.slideshare.net/joanby/game-industry-first-approach-to-the-departments-of-a-video-games-studio

https://www.inc.com/zoe-henry/inc5000-2017-5-biggest-industries-revenue.html

https://industry.gov.au/Office-of-the-Chief-Economist/Publications/Pages/Australian-Industry-Report.aspx#

https://www.quora.com/What-are-the-largest-Global-industries-by-revenue

http://www.news.com.au/technology/home-entertainment/gaming/government-reluctant-to-support-gaming-industry-despite-it-being-worth-37-billion-in-canada/news-story/1c96bc4e3c6d2ad220bba76a9b90caf2

https://www.gamasutra.com/blogs/AlistairDoulin/20100107/86323/Building_A_Strong_Indie_Game_Development_Team.php

https://www.gamasutra.com/view/feature/130989/team__corporate_structure_is_the_.php

http://au.ign.com/articles/2005/11/30/hierarchy-of-a-game-development-company

https://lukefollows11.wordpress.com/2013/09/20/organisational-structures-in-the-games-industry/

https://www.ninjametrics.com/blog/the-history-and-structure-of-the-video-game-industry-structure-development-to-publishing-part-4/

https://www.ninjametrics.com/blog/the-history-and-structure-of-the-video-game-industry-structure-development-to-publishing-part-4/

https://www.nyfa.edu/student-resources/forming-solid-indie-game-development-team/

https://www.slideshare.net/jcolebrook/the-game-industry-organisations