Game Genre Time Management

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Game Genre - Time Management

A typical time management game is a progression of levels, each of which sets a goal and a time limit for the player. The goal of a level is typically to complete enough sub-goals within a given time limit. In a level, the player sets priorities (or immediate actions) for actors in order to satisfy appearing sub-goals that can be represented (e.g., as clients who want service or planes that need to land). In some games, consecutive actions may be queued for the actors. The actors will then do the actions in the order set by player with their speed. Usually, if the action is performed too late, a sub-goal is failed.

The frequency of responses by the player increases as the game progresses in difficulty.[1] The player may have the possibility to upgrade their available resources by spending the earned rewards; between the levels, the players would upgrade their actors using game currency earned in the level (e.g., make them move faster, make clients wait longer before failing a sub-goal, serve more clients simultaneously).

Settings and themes

A typical setting for a time management game puts a player in a position of some kind of service worker (e.g., waiter or cook in a restaurant, airport dispatcher, office manager),[4] though exceptions exist.