Model and Improve

2 min. read

Video
https://www.youtube.com/watch?v=j0c1a-MSg_o

Model and improve (Dont clone)
Game News Sites
https://www.polygon.com/
http://n4g.com/
http://www.gameinformer.com/
https://www.gamespot.com/

https://www.polygon.com/games/mobile/reviewed
https://docs.google.com/spreadsheets/d/1sWjJMLk65FgPoF9acJsEeeXp_g4nVNlBYTSKGh-KlPI/edit#gid=551061784

http://www.appfreak.net/list-of-100-mobile-game-review-sites/

Mobile

http://toucharcade.com/
http://www.pocketgamer.biz/

https://www.slidetoplay.com/
https://appadvice.com/appnn

Game Jams
Charts on Steam, App Stores, Etc…
BuildBox Presets
Forum Boards
Playing Games
Flash Game Sites
Making Games

Secret: Hard work and consistency

What makes games fun?
Every game has to be engaging!

Train people to overcome challenges

Game Design Docs

Mantra: 1 line sentence refering to the UX to always remember throught development (ex: Epic robot battles with multiple story paths)
Summary; A short brief
Features: List of mechanics and unique characteristics
Target Platform: Where do I intend to publish my game
Target Audience; Profiles of who’s going to play my game
Game: Layout of every detail of the game (this usually branch on more points specific to that game, like story, power ups, multiplayer, etc)
Interface: This includes player controls and how’s the input (mouse, keyboard, controller)
Artstyle: Mostly reference to the art people of your vision
Music/Sound: What kind of music/sound you want and how is going to play
Development Plan: A very crude layout of the needed task to develop the game with a time estimate