TexturePacker

1 min. read

TexturePacker

Memory = Color Depth x width x height

Color Depth is normally 32 bit, which is 4 bytes

If width = 128, and height is 128,

Memory would be 4 x 128 x 128 = 65536 Bytes, or 65 kB

Tutorials

How to use TexturePacker to create a sprite sheet

Official Tutorials

SpriteSheets - The Movie Part 1

Lighting a whole Pixel Art Town at Night in Unity - Tutorial, Part 1: Lots of Streetlights

NodeJS Module: https://github.com/odrick/free-tex-packer-core