Unity Audio
Game should use Reactive Soundscapes
Unity’s built-in Audio system has 3 components:
Audio Clip
Audio Source
Audio Listener
Suggested Structure in the Unity Hierarchy:
AudioManager
AudioSource(s)
Courses
Paid Courses
Unity Audio Fundamentals
https://www.coursera.org/learn/music-technology/lecture/fBhhp/changing-the-pitch-and-speed-of-sound
References
https://answers.unity.com/questions/1380801/unity-20171-timeline-how-to-target-an-audio-channe.html
UNITY AUDIO: Sun Temple Sound Design Part 3 - Footstep Sound Effects