Unity DLL

2 min. read

Unity DLL’s

Increased turnaround time in the game dev process can and will cause problems that can derail your project. When developing games we must often do prototyping or exploratory-coding, this is all a part of the iterative process of figuring out the game we are developing and finding the fun. When coding in this mode, we must minimize turnaround-time and reduce the cycle time in our feedback loop.

Problems
Upgrading the DLL loses references
TextMeshPro components can’t be found
References
http://www.what-could-possibly-go-wrong.com/unity-and-dlls/
http://www.what-could-possibly-go-wrong.com/unity-and-visual-studio/
https://en.wikipedia.org/wiki/Source_code
https://en.wikipedia.org/wiki/Dynamic-link_library
https://en.wikipedia.org/wiki/Compiler
https://en.wikipedia.org/wiki/Compiler
https://github.com/thlorenz/doctoc
https://en.wikipedia.org/wiki/.NET_Framework
https://en.wikipedia.org/wiki/NuGet
https://en.wikipedia.org/wiki/Mono_(software)
https://en.wikipedia.org/wiki/Overhead_(engineering)
https://en.wikipedia.org/wiki/GitHub
https://en.wikipedia.org/wiki/Decompiler
https://en.wikipedia.org/wiki/Obfuscation
https://en.wikipedia.org/wiki/Continuous_integration
https://en.wikipedia.org/wiki/XUnit.net
https://en.wikipedia.org/wiki/List_of_unit_testing_frameworks#.NET_programming_languages
https://en.wikipedia.org/wiki/Test_automation
https://en.wikipedia.org/wiki/Test-driven_development
https://en.wikipedia.org/wiki/Software_prototyping
http://perchta.fit.vutbr.cz/projekty/22
https://www.gamasutra.com/blogs/VegardMyklebust/20150417/241398/Resolving_Missing_Script_References_in_Unity.php
https://stackoverflow.com/questions/43029059/textmesh-pro-unity-plugin-stopped-working-after-updating-unity-to-5-6-beta
https://answers.unity.com/questions/639065/custom-dll-not-quite-recognized-by-unity.html

http://www.what-could-possibly-go-wrong.com/unity-and-dlls/#whyusesourcecodeinsteadofdlls