Unity Rendering
Introduction
Material
Lighting
Post Processing
Unity Rendering Pipelines (RP)
- Built-in RP or Standard RP
- Universal (Previously Lightweight) RP
- High-Definition (HD) RP
Unity Rendering Process Stages
- Application stage
- Geometry processing stage
- Rasterization stage
- Pixel processing stage
Input Assembler, Vertex Shader, Tessellation, Geometry Shader, Rasterizer, Pixel Shader, Color Blending
Courses
Cert Prep: Unity Certified Associate Game Developer Materials and Lighting