Unity Tips and Tricks

1 min. read

Unity: Tips and Tricks

Project Management (Not Unity Project)
Big or small, always do project management. This might be the reason why games and game studios fall, as we in the game industry tend to cut corners and rush things, which contributes to crunch.

Production
Art standards

Documentation

Automation

Folder Structures

Scene Organisation

Programming
Software Architecture
Patterns, Principles and Practices

Extensions and MonoBehaviourBase

Time
Spawning Objects

Class Design
Text
Testing and Debugging

Editor Programming

Prefabs

References
https://www.gamasutra.com/blogs/HermanTulleken/20160812/279100/50_Tips_and_Best_Practices_for_Unity_2016_Edition.php

http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/

https://github.com/defuncart/50-unity-tips

https://www.gamasutra.com/blogs/JonathanBailey/20131206/206337/How_we_made_30_games_in_30_days.php

https://www.reddit.com/r/Unity3D/comments/adadih/100_unity_tips/

https://www.youtube.com/watch?v=T5vc7OKo1TM

https://www.youtube.com/watch?v=IHeMmFxvmkY

https://www.youtube.com/watch?v=thA3zv0IoUM

Unity - Unite Austin 2017 - The Walking Dead: March to War - Rendering 10K Objects on Low-End Mobile Devices
https://www.youtube.com/watch?v=hUZbkqLRYus