Unity: Tips and Tricks
Project Management (Not Unity Project)
Big or small, always do project management. This might be the reason why games and game studios fall, as we in the game industry tend to cut corners and rush things, which contributes to crunch.
Production
Art standards
Documentation
Automation
Folder Structures
Scene Organisation
Programming
Software Architecture
Patterns, Principles and Practices
Extensions and MonoBehaviourBase
Time
Spawning Objects
Class Design
Text
Testing and Debugging
Editor Programming
Prefabs
http://devmag.org.za/2012/07/12/50-tips-for-working-with-unity-best-practices/
https://github.com/defuncart/50-unity-tips
https://www.gamasutra.com/blogs/JonathanBailey/20131206/206337/How_we_made_30_games_in_30_days.php
https://www.reddit.com/r/Unity3D/comments/adadih/100_unity_tips/
https://www.youtube.com/watch?v=T5vc7OKo1TM
https://www.youtube.com/watch?v=IHeMmFxvmkY
https://www.youtube.com/watch?v=thA3zv0IoUM
Unity - Unite Austin 2017 - The Walking Dead: March to War - Rendering 10K Objects on Low-End Mobile Devices
https://www.youtube.com/watch?v=hUZbkqLRYus